In chapter two the author talks about how politics, diplomacy, and
consensus all play a role in whether a design will work or not, it plays the
outcome of design projects and because of this designers started to develop
methodologies that take account for these issues. Developing methodologies
however only works to a certain extent because everyone has a different
meaning to these issues (politics, diplomacy, and consensus) so what it
ultimately comes down to competing departments and what they bring to the table
that creates change in a creative way. The biggest of the three issues are
politics which are all about peoples interests this can be hard because people
with constantly argue amongst each other to define what is of interest to them
materially and organizationally, to help make this a little less difficult the
author goes through steps on how to wrangle an audience and it's content the
first step is to know your audience, then identify and prioritize, and
understanding the requirements (emotional and physical). Another thing that
plays a role is Plain language, which also fits into how you accomplish the
above principles. Writing plan language is not about reformatting and making
your sentences shorter to look better, it’s the process of rethinking the whole
object you trying to represent. What is it you are trying to say, who are you
trying to say it to(target) and what are the reasons. After this the author
goes into talking about the creative briefs and personas and scenarios that
showed so interesting ways on how to do things that I already knew a lot about.
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